Smooth Hue Transition Debayer maximDL Plugin

MaximDL’s built in debayer tool (ConvertRGB) uses a derivation of the Nearest Neighbor Replication algorithm. This is fast, but fairly simplistic in it’s results, producing artifacts around the edges of bright stars.

The algorithm is described below:

 

Nearest Neighbor Replication

 

 

 

There are several well known alternative algorithms and the plugin below implements the smooth hue transition interpolation algorithm, also described below:

 

Smooth Hue Transition Interpolation

 

My plugin implementation of the smooth hue transition interpolation debayer algorithm is available here:

 

Release notes:

 

V1.0 – Initial release – includes optional CCD spectral response compensation

 

smooth hue transition debayer v1.0

 

If you use this plugin, please give me feedback via the MaximDL yahoo group, or by email to winfij_AT_gmail_DOT_com

 

Regards,

 

John

 

(Algorithm descriptions courtesy of Ting Chen)

 

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